![Memo header](https://loka.nahovitsyn.com/85.jpg)
Brilliantly edited scenes using a monochrome colour palette along with its isometric viewpoints work very well. It’s captivating and unique visually too. Those underwater moments are a pain too, as it is hard to judge perspective-wise where you are in relation to sharks and mines. Honestly, it’s a bit of a nightmare because the car’s braking isn’t very accurate. The car sections, later on, are okay, but there’s a bit where you have to move slowly and stealthily through some checkpoints. You see, the platforming isn’t as good as you would expect from a platformer, and it does get very annoying at times, mostly as movement is a bit too floaty. It’s in these where the game design brings forth some problems. Later on, you will see the main character working through some platforming sections, driving sections, and underwater sections. Some of the puzzles can be quite tricky and a bit oblique, but all are well thought out and interestedly devised. It starts quite simply as you walk around the various locations, interacting with objects to move the narrative along and progress to the next level. It’s certainly handy, but for some it may well feel like a little bit of a cheat.
![the plane effect xbox the plane effect xbox](https://cdn.mos.cms.futurecdn.net/z2LTz3obQ7UoqyGqY2GBET.png)
In the beginning, you have a choice of ways of playing, from a sort of normal narrative adventurer mode where you are working out everything as you go, to a guided option in which pressing a button will help navigate to where you need to go, or what you need to do next. Gameplay-wise and it mostly plays out in an isometric viewpoint.
![Memo header](https://loka.nahovitsyn.com/85.jpg)